![]() Ammo runs out, crew members become wounded and need healing, bombs need to be dropped, targets need to be steered towards and then destroyed, and so on. The scenario I ran through with the gunner is only a part of what’s happening at any given moment during a mission. This is how Bomber Crew plays out and it’s insanely fun. He climbs back in, reloads, and begins shooting once more. He snags some rounds and then you redirect him to his turret. You select the gunner and navigate him towards the ammo cache. The enemy craft is taking damage, but then, suddenly, one of your gunners runs out of ammo. Your gunners lock onto the target and begin bombarding it with artillery fire. The radar is pinging southwest, so you manually turn the camera to target the offending plane. Your ship is under fire from an enemy aircraft. To paint a better picture of what I’m describing, let’s look at a common sequence of events. I quickly found myself immersed in the flow of being in charge and mentally cataloging what felt like a plethora of different activities all at once. Instead, the focus here is on tracking where the crew is positioned at all times, monitoring and targeting incoming enemy fighters for them to wipe out, keeping track of resources, and more. What makes Bomber Crew unique is that, unlike Ace Combat or Star Fox or any other shooter set inside of a fighter jet, Bomber Crew isn’t about visceral, arcade-style shooting. The opening tutorial stage that I played did a wonderful job of quickly acclimating me to Bomber Crew‘s controls. Players are thrust into the thick of the action on the British side of World War II. That might not get a ton of people’s attention at first, but sitting down with Bomber Crew as I did completely got me pumped and anxious to play the full thing when it lands on Switch this year. Developed by Runner Duck, the game is a World War II aircraft simulator. Bomber Crew has been available on Steam since October, but it’s a title that I personally didn’t know anything about when I sat down to give it a whirl. As I walked into the posh lobby of the Marquis, I was genuinely excited to see what games they had for me to try.Ī brief elevator ride later and I walked into Curve’s suite and was greeted by the affable Tom Davis, who quickly directed me over to Jon Wingrove and the game Bomber Crew. Curve has released a handful of excellent titles for Nintendo’s various platforms, both as producers and developers, including Fluidity, Stealth, Inc. GDC officially started on Wednesday, but this past Monday I found myself walking down Fourth Street in San Francisco, heading to the Marriott Marquis to meet with Curve Digital. ![]()
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